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	<title>DevSoc</title>
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	<link>http://devsoc.co.uk</link>
	<description>NTU Developers Society</description>
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		<title>Global Game Jam Retrospective</title>
		<link>http://devsoc.co.uk/2012/02/global-game-jam-retrospective/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=global-game-jam-retrospective</link>
		<comments>http://devsoc.co.uk/2012/02/global-game-jam-retrospective/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 19:05:59 +0000</pubDate>
		<dc:creator>anaximander</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[GGJ2012]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=181</guid>
		<description><![CDATA[The Jam is over for another year, so let&#8217;s have a look at what the society achieved. We had three teams this year, at two separate jam locations, and between them they brought home four prizes &#8211; not a bad performance! &#8230; <a href="http://devsoc.co.uk/2012/02/global-game-jam-retrospective/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The Jam is over for another year, so let&#8217;s have a look at what the society achieved. We had three teams this year, at two separate jam locations, and between them they brought home four prizes &#8211; not a bad performance! We also learned a great deal, and we&#8217;re definitely looking forward to the next jam.</p>
<p><span id="more-181"></span><img class="size-medium wp-image-202 alignright" style="color: #333333; font-style: normal; line-height: 24px; border-style: initial; border-color: initial;" title="426733_314484905253543_105972076104828_870224_1403334401_n" src="http://devsoc.co.uk/wp-content/uploads/2012/02/426733_314484905253543_105972076104828_870224_1403334401_n-300x225.jpg" alt="" width="300" height="225" /></p>
<div></div>
<div>First up, the team in Nottingham had an absolute blast, and managed to produce a functioning game that will provide us with plenty of material for future projects. The phoenix flies, it shoots fire, the enemies die when you hit them, they drop more flames and the cycle goes round again.</div>
<div></div>
<div>Finished product or not, we learned a great deal, and got a good taste of the power of NerfCore. The coding bug has definitely set in, and I don&#8217;t know about the others but I&#8217;m fairly sure I&#8217;m a better programmer than I was the day before the Jam. Definitely lots to be proud of there.cycle goes round again. We didn&#8217;t manage to implement all the features we were planning, but they&#8217;re only a fix or two away, so as soon as we&#8217;ve caught up on sleep I&#8217;m sure we&#8217;ll pick this project up again and give it some proper polish. Stay tuned!Of course, we weren&#8217;t the only DevSoc representatives taking part in the Jam this year. We also sent two teams to the Birmingham Jam, hosted by BCU. A DevSoc team won the Birmingham Jam last year with Retro Revenge, so we were looking to put on a good show <a href="http://devsoc.co.uk/wp-content/uploads/2012/02/IMG_20120127_182759.jpg"><img class="size-medium wp-image-201 alignleft" title="IMG_20120127_182759" src="http://devsoc.co.uk/wp-content/uploads/2012/02/IMG_20120127_182759-300x225.jpg" alt="" width="300" height="225" /></a>this year &#8211; and the teams did not disappoint! Team This Statement Is False, headed up by Patrick, came away with first prize <em>and</em> the accessibility prize with their puzzle platformer <a title="Flerbs" href="http://globalgamejam.org/2012/flerbs" target="_blank">Flerbs</a>, which numerous members of the society have had great fun playing. Unlike the team who went to the Hackspace in Nottingham, the Birmingham teams decided not to make use of the Nerfcore engine due to a lack of experience with it, which means that apart from the tools provided by the XNA framework, their entire game (including the physics, sound, and particle emitters) was written on the day. The team was mostly made up of first-year students, who should all be very proud of their achievement.And, as if that wasn&#8217;t enough prizes, the second DevSoc team also came home with a prize! Luke, Chris and Alex R, apparently having decided that making an entire game from scratch in 48 hours is too easy, decided to build a 3D space game for the Sega MegaDrive. Despite battling 24-year-old hardware as well as time constraints and sleep deprivation, the trio produced <a title="Infinite Space" href="http://globalgamejam.org/2012/infinite-space" target="_blank">Infinite Space</a>, netting third prize, and Alex received the award for technical ability and individual contribution from Microsoft&#8217;s <a title="Lee Stott on Twitter" href="http://twitter.com/Lee_Stott" target="_blank">Lee Stott</a> - a Nokia Lumia 800 smartphone! Check below for videos of the teams who went to Birmingham demonstrating their games, as well as the prizegiving.</p>
<p>So, all in all the 2012 Global Game Jam has been a resounding success for DevSoc, and we can&#8217;t wait for next year&#8217;s jam. Hopefully we&#8217;ll be able to put together some equally skilled teams to defend our title in Birmingham, as well as returning to Nottinghack.</p>
<p><a title="Flerbs demo - YouTube" href="http://www.youtube.com/watch?v=wCjt4ceEfwM" target="_blank">Flerbs demo</a></p>
<p><a title="Infinite Space demo - YouTube" href="http://www.youtube.com/watch?v=FkVFMcL5n68" target="_blank">Infinite Space demo</a></p>
<p><a title="BCUGGJ Prizegiving - YouTube" href="http://www.youtube.com/watch?v=IhONY2WA5Pw" target="_blank">BCUGGJ Prizegiving</a></p>
<p>&nbsp;</p>
</div>
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		<title>GGJ 2012 &#8211; The Halfway Point</title>
		<link>http://devsoc.co.uk/2012/01/ggj-2012-the-halfway-point/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ggj-2012-the-halfway-point</link>
		<comments>http://devsoc.co.uk/2012/01/ggj-2012-the-halfway-point/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 18:58:57 +0000</pubDate>
		<dc:creator>anaximander</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[GGJ2012]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=177</guid>
		<description><![CDATA[So here we are at the halfway point. 24 hours have passed since we were given the theme, and in that time, we&#8217;ve managed quite a bit. It wasn&#8217;t long before the idea machine started to churn, and once the &#8230; <a href="http://devsoc.co.uk/2012/01/ggj-2012-the-halfway-point/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So here we are at the halfway point. 24 hours have passed since we were given the theme, and in that time, we&#8217;ve managed quite a bit.</p>
<p><span id="more-177"></span> It wasn&#8217;t long before the idea machine started to churn, and once the wheels of the idea machine were lubricated by beer as the team adjourned to the (conveniently close-at-hand) Pit and Pendulum, we started to generate some great material. A few sparks of inspiration caught, and a solid game plan began to emerge. The idea was to use the ouroboros&#8217; links to Greek mythology regarding life, death, rebirth and immortality, and make a game revolving around the conflict between the ouroboros and the phoenix as they battle to become the only true immortal. The player would take the role of the phoenix, casting fire at their enemies and using their own death as an explosive weapon. With a few pages of hastily-scribbled notes, the team returned to the hackspace to get started.</p>
<p>Now, 24 hours down the line, it&#8217;s really coming together. Jacob has provided some great art, and the code is coming together to make it move about and do stuff. We have a phoenix that flies about the screen under the player&#8217;s control, and enemies appear and fly towards it. The background scrolls, and scenery items drift past with mock-parallax to give a sense of depth. Test flames litter the screen, and the phoenix can capture them, whereupon they&#8217;ll swirl around it as a shield. It&#8217;s taken us a little while, and there have been some real head-scratch moments along the way, but it&#8217;s definitely getting there. We might even get something playable before the finish time tomorrow.</p>
<p>Next up, we&#8217;re working on having the flames to deal damage to the enemies, and adding death events for the enemies and the player. At that point, we&#8217;ll have actual gameplay! Then it&#8217;s just a matter of adding a final boss fight, and  some UI elements &#8211; a menu before gameplay, and a game over screen after it.</p>
<p>Hopefully, we should have something exciting to show when we finish!</p>
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		<title>Global Game Jam 2012</title>
		<link>http://devsoc.co.uk/2012/01/global-game-jam-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=global-game-jam-2012</link>
		<comments>http://devsoc.co.uk/2012/01/global-game-jam-2012/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 19:35:53 +0000</pubDate>
		<dc:creator>anaximander</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=163</guid>
		<description><![CDATA[&#160; The Global Game Jam has officially started! We&#8217;re all set up at the venue (the fantastic Nottinghack hackspace), ready to go. This year&#8217;s theme is the ouroboros, which gives us plenty of potential.Our team: Dan, society president and heading &#8230; <a href="http://devsoc.co.uk/2012/01/global-game-jam-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://devsoc.co.uk/wp-content/uploads/2012/01/ggj_logo.jpg"><img class="alignnone size-medium wp-image-166" title="ggj_logo" src="http://devsoc.co.uk/wp-content/uploads/2012/01/ggj_logo.jpg" alt="GlobalGameJam"/></a><br />
&nbsp;<br />
The Global Game Jam has officially started! We&#8217;re all set up at the venue (the fantastic <a title="Nottinghack" href="http://nottinghack.org.uk/" target="_blank">Nottinghack hackspace</a>), ready to go. This year&#8217;s theme is the <a title="Ouroboros" href="http://en.wikipedia.org/wiki/Ouroboros" target="_blank">ouroboros</a>, which gives us plenty of potential.<span id="more-163"></span>Our team: Dan, society president and heading up the main coding team; Nick, vice president, code monkey and backup art guy, Jamie, tester, bugfinder and also lending some code, and Jacob, lead artist. Also, Steven, MD of <a title="NerfGames" href="http://nerfgames.co.uk/" target="_blank">NerfGames</a> and unofficial mentor to many of the society&#8217;s members, will be dropping in whenever he&#8217;s conscious and not helping to run the show to motivate the team and throw awesome at the code.</p>
<p>So, watch this space for updates on our progress &#8211; we&#8217;ll be posting news throughout the competition, and there will be a full news post afterwards to let you know the results!</p>
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		<title>C# Workshop 3 &#8211; ShapeInheritance With Lists</title>
		<link>http://devsoc.co.uk/2011/12/c-workshop-3-shapeinheritance-with-lists/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=c-workshop-3-shapeinheritance-with-lists</link>
		<comments>http://devsoc.co.uk/2011/12/c-workshop-3-shapeinheritance-with-lists/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 19:14:32 +0000</pubDate>
		<dc:creator>Dan Wright</dc:creator>
				<category><![CDATA[C# Workshops]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=151</guid>
		<description><![CDATA[This week&#8217;s workshop code is available at: http://devsoc.co.uk/wp-content/uploads/2011/12/ShapeInheritanceWithLists.zip. We covered using Lists in C# to store data, in particular using a List to store different types of objects all derived from a base class. We also covered using a Switch Case &#8230; <a href="http://devsoc.co.uk/2011/12/c-workshop-3-shapeinheritance-with-lists/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s workshop code is available at:<a href="http://devsoc.co.uk/wp-content/uploads/2011/12/ShapeInheritanceWithLists.zip" target="_blank"> http://devsoc.co.uk/wp-content/uploads/2011/12/ShapeInheritanceWithLists.zip</a>. We covered using Lists in C# to store data, in particular using a List to store different types of objects all derived from a base class. We also covered using a Switch Case to build a basic text menu, which can also be used in C++.</p>
<p>In the new year we will be covering an introduction to NerfCore, so if you haven&#8217;t already, head over to <a href="http://nerfgames.co.uk/forums">http://nerfgames.co.uk/forums</a> and get registered for your engine key.</p>
<p>To test your understanding of this week&#8217;s work, go back to the problem set last week and extend it to use the type of text menu we made this week, add a List to store objects, write the ToString overrides and have a go at implementing a Search by Name and BubbleSort. The last two will be a bit of a challenge, but are both manageable, so give them a go!</p>
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		<title>Meeting Minutes for Wednesday 30th November 2011</title>
		<link>http://devsoc.co.uk/2011/12/meeting-minutes-for-wednesday-30th-november-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=meeting-minutes-for-wednesday-30th-november-2011</link>
		<comments>http://devsoc.co.uk/2011/12/meeting-minutes-for-wednesday-30th-november-2011/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 12:56:43 +0000</pubDate>
		<dc:creator>Dan Wright</dc:creator>
				<category><![CDATA[Meeting Minutes]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=130</guid>
		<description><![CDATA[Global Game Jam &#8211; So far we have about 16 people interested in come to the Global Game Jam in January. If you&#8217;re interested in coming, register for a user account at http://globalgamejam.org and email your name and username to &#8230; <a href="http://devsoc.co.uk/2011/12/meeting-minutes-for-wednesday-30th-november-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Global Game Jam &#8211; So far we have about 16 people interested in come to the Global Game Jam in January. If you&#8217;re interested in coming, register for a user account at <a href="http://globalgamejam.org">http://globalgamejam.org</a> and email your name and username to admin@devsoc.co.uk so we know who is interested. We&#8217;ll probably be going to the event in Birmingham, but we&#8217;re waiting for them to register as a host for this year. If Birmingham aren&#8217;t running an event this year, we will look at going to Stafford.</p>
<p>Workshops &#8211; This week we covered writing slightly more complex classes, inheritance and polymorphism. The example solution is available at <a href="http://devsoc.co.uk/2011/12/c-workshop-2-shapeinheritance/">http://devsoc.co.uk/2011/12/c-workshop-2-shapeinheritance/</a>, which we will be using next week for our last workshop of term.</p>
<p>TGI Friday &#8211; Nick is going to speak to TGIs about securing our table. It is booked for 7pm on the 6th December, please try and arrive a bit early because there are a lot of us to seat. If you have paid a deposit to Nick, £5 will come off your bill at the end of the night.</p>
<p>Tshirts and Hoodies &#8211; Nick is dealing with ordering these, if you want one but you aren&#8217;t sure if he knows yet, have a word with him to tell him you are interested. Once we have enough to meet the minimum order, we&#8217;ll start dealing with money and sizes etc.</p>
<p>Projects &#8211; If you have a project idea and want to tell people about it, register for an account here (Link on the left hand bar) and email admin@devsoc.co.uk your name and username so that you can be given author privileges and start sharing news and screenshots etc for your project.</p>
<p>NerfGames forums &#8211; If you are interested in playing/beta testing NerfCore or any of the games being made by NerfGames, register on the NerfGames forums at http://nerfgames.co.uk/forums and pm shadow telling him you&#8217;re part of DevSoc and your N-Number and you will be added to the DevSoc group. Also follow the instructions on the Get The Engine post to get access to the NerfCore downloads.</p>
<p>&nbsp;</p>
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		<title>C# Workshop 2 &#8211; ShapeInheritance</title>
		<link>http://devsoc.co.uk/2011/12/c-workshop-2-shapeinheritance/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=c-workshop-2-shapeinheritance</link>
		<comments>http://devsoc.co.uk/2011/12/c-workshop-2-shapeinheritance/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 12:55:21 +0000</pubDate>
		<dc:creator>Dan Wright</dc:creator>
				<category><![CDATA[C# Workshops]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=134</guid>
		<description><![CDATA[This week&#8217;s workshop is available at http://devsoc.co.uk/wp-content/uploads/2011/12/ShapeInheritance-fixed.zip. I&#8217;ve included a bunch of comments to explain what each part does and also included an example of a second level of inheritance, inheriting the Rectangle from the Square, which inherits from the Shape. &#8230; <a href="http://devsoc.co.uk/2011/12/c-workshop-2-shapeinheritance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s workshop is available at <a href="http://devsoc.co.uk/wp-content/uploads/2011/12/ShapeInheritance-fixed.zip">http://devsoc.co.uk/wp-content/uploads/2011/12/ShapeInheritance-fixed.zip</a>. I&#8217;ve included a bunch of comments to explain what each part does and also included an example of a second level of inheritance, inheriting the Rectangle from the Square, which inherits from the Shape.</p>
<p>To test if you understand the concepts behind this, try creating your own C# project and creating an abstract Person class to store Name and Age, and then create Staff and Student classes that inherit from the Person class. The Staff class should store data about their office and module that they teach, the student class should have a course that they are enrolled on and a grade for first year.</p>
<p>Next week we will be introducing Lists to store collections of data, Getters and Setters and overriding methods from the C# base object class to make outputting data about an object easier. Don&#8217;t worry if this sounds confusing, it&#8217;ll make sense by the end of the workshop!</p>
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		<title>DevSoc Facebook Group</title>
		<link>http://devsoc.co.uk/2011/11/devsoc-facebook-group/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=devsoc-facebook-group</link>
		<comments>http://devsoc.co.uk/2011/11/devsoc-facebook-group/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 18:57:03 +0000</pubDate>
		<dc:creator>Dan Wright</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=125</guid>
		<description><![CDATA[Just a quick update for our new members, if you aren&#8217;t already in the facebook group, go to https://www.facebook.com/groups/ntudevsoc/ and request to join and we&#8217;ll get you in. &#160;]]></description>
			<content:encoded><![CDATA[<p>Just a quick update for our new members, if you aren&#8217;t already in the facebook group, go to <a href="https://www.facebook.com/groups/ntudevsoc/">https://www.facebook.com/groups/ntudevsoc/</a> and request to join and we&#8217;ll get you in.</p>
<p>&nbsp;</p>
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		<title>GameCity 6</title>
		<link>http://devsoc.co.uk/2011/11/gamecity-6/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamecity-6</link>
		<comments>http://devsoc.co.uk/2011/11/gamecity-6/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 01:23:49 +0000</pubDate>
		<dc:creator>Dan Wright</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=100</guid>
		<description><![CDATA[GameCity 6 was a great success and resulted in a lot of exposure for both DevSoc and NerfGames, I hope you all enjoyed it as much as I did (even if I didn&#8217;t get to see much of what was &#8230; <a href="http://devsoc.co.uk/2011/11/gamecity-6/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>GameCity 6 was a great success and resulted in a lot of exposure for both DevSoc and NerfGames, I hope you all enjoyed it as much as I did (even if I didn&#8217;t get to see much of what was going on). Jason was taking photos over the course of the festival and some of his shots are below. There will be a GameCityNights end of season 2 event running in December and I will post more details here closer to the date.</p>

<a href='http://devsoc.co.uk/2011/11/gamecity-6/img_7825/' title='IMG_7825'><img width="150" height="150" src="http://devsoc.co.uk/wp-content/uploads/2011/11/IMG_7825-150x150.jpg" class="attachment-thumbnail" alt="IMG_7825" title="IMG_7825" /></a>
<a href='http://devsoc.co.uk/2011/11/gamecity-6/zombiedan/' title='ZombieDan'><img width="150" height="150" src="http://devsoc.co.uk/wp-content/uploads/2011/11/ZombieDan-150x150.png" class="attachment-thumbnail" alt="ZombieDan" title="ZombieDan" /></a>
<a href='http://devsoc.co.uk/2011/11/gamecity-6/booth2/' title='Booth2'><img width="150" height="150" src="http://devsoc.co.uk/wp-content/uploads/2011/11/Booth2-150x150.png" class="attachment-thumbnail" alt="Booth2" title="Booth2" /></a>
<a href='http://devsoc.co.uk/2011/11/gamecity-6/img_7788/' title='IMG_7788'><img width="150" height="150" src="http://devsoc.co.uk/wp-content/uploads/2011/11/IMG_7788-150x150.jpg" class="attachment-thumbnail" alt="IMG_7788" title="IMG_7788" /></a>
<a href='http://devsoc.co.uk/2011/11/gamecity-6/img_7816/' title='IMG_7816'><img width="150" height="150" src="http://devsoc.co.uk/wp-content/uploads/2011/11/IMG_7816-150x150.jpg" class="attachment-thumbnail" alt="IMG_7816" title="IMG_7816" /></a>
<a href='http://devsoc.co.uk/2011/11/gamecity-6/img_7781/' title='IMG_7781'><img width="150" height="150" src="http://devsoc.co.uk/wp-content/uploads/2011/11/IMG_7781-150x150.jpg" class="attachment-thumbnail" alt="IMG_7781" title="IMG_7781" /></a>
<a href='http://devsoc.co.uk/2011/11/gamecity-6/booth1/' title='Booth1'><img width="150" height="150" src="http://devsoc.co.uk/wp-content/uploads/2011/11/Booth1-150x150.png" class="attachment-thumbnail" alt="Booth1" title="Booth1" /></a>

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		<title>GameCity Festival is here!</title>
		<link>http://devsoc.co.uk/2011/10/gamecity-festival-is-here/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamecity-festival-is-here</link>
		<comments>http://devsoc.co.uk/2011/10/gamecity-festival-is-here/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 09:00:56 +0000</pubDate>
		<dc:creator>RoadieRich</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[GameCity]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=69</guid>
		<description><![CDATA[You won&#8217;t see us around uni much this week, as we&#8217;ll be at the DevSoc Stand in the main tent at GameCity. GameCity is an annual computer games festival run in association with NTU and various other partners (check out &#8230; <a href="http://devsoc.co.uk/2011/10/gamecity-festival-is-here/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>You won&#8217;t see us around uni much this week, as we&#8217;ll be at the DevSoc Stand in the main tent at <a href="http://festival.gamecity.org">GameCity</a>.</p>
<p>GameCity is an annual computer games festival run in association with NTU and various other partners (check out <a href="http://festival.gamecity.org/about">their website </a>for a list), which seems to take over the entire city for half term week, most notably with a huge tent on market square.</p>
<p>As well as the DevSoc stand, there will be almost a hundred other <a href="http://schedule.gamecity.org/">events and exhibitors</a> in venues around the city, ranging from Projector Games &#8211; massively multplayer games on one huge screen &#8211; to names such as Eurocom&#8217;s Tony Wills who&#8217;ll be talking about the Motion Capture used in Goldeneye 007: Reloaded, and there&#8217;s even a Zombie Pageant on Friday afternoon.</p>
<p>For more info, come down and visit us &#8211; entry to most events is free! For more information, you can check out their website, <a href="http://gamecity.org">gamecity.org</a>, or follow their <a href="http://twitter.com/#!/gamecity">Twitter stream</a>.</p>
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		<title>DevSoc Website Launch</title>
		<link>http://devsoc.co.uk/2011/10/devsoc-website-launch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=devsoc-website-launch</link>
		<comments>http://devsoc.co.uk/2011/10/devsoc-website-launch/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 21:44:29 +0000</pubDate>
		<dc:creator>anaximander</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://devsoc.co.uk/?p=43</guid>
		<description><![CDATA[Welcome to the new website for Nottingham Trent University&#8217;s Developers Society! It&#8217;s all change at DevSoc this year, with a new President, new members, new projects and a shiny new website. We have all sorts of exciting projects lined up, &#8230; <a href="http://devsoc.co.uk/2011/10/devsoc-website-launch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><span class="Apple-style-span" style="color: #000000; line-height: 21px; font-size: small;">Welcome to the new website for Nottingham Trent University&#8217;s Developers Society!</span></p>
<p><span class="Apple-style-span" style="color: #000000; line-height: 21px; font-size: small;">It&#8217;s all change at DevSoc this year, with a new President, new members, new projects and a shiny new website. We have all sorts of exciting projects lined up, including robot mice, building a 3D printer, and making games for PC, XBox and Android. We&#8217;ll be at the <a title="GameCity" href="http://festival.gamecity.org/" target="_blank">GameCity </a>festival from October 26<sup>th</sup>, and we&#8217;re planning a special event of our own later in the year. So keep watching this page for updates and articles on everything we&#8217;re up to!</span></p>
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